Of the four separate RPG dice systems that I’ve learned, the Bond system designed by Victory Hill Games, was 1) the best, 2) my favorite, and 3) easiest to learn.
If you’re a Bond fan, it’s heaven. You get to play in your own Bond story, as him or an agent of your own creation.
And, sometimes, knowing the books & films really well can work against you, especially when a GM tweaks the story even the slightest. I’ve seen campaigns where the mystery big bad villain is …Felix Leiter! Moneypenny working for SMERSH?! Dr. No defecting to M.I. 6, a la Operation Paperclip, grudgingly & condescendingly becoming your control agent ?!?
The best Chase system ever designed (which, being a Bond game, it should be the best)! Ground, sea, and air. Including all he Q cars from the films. Even the “Little Nellie” gyrocopter.
Q Gadgets, used by friends and enemies. Some never seen before in the films.
Basic game is pdf’d free on the internet. And I have two hard copies of it. Great reference read for Bond fans in general. Due to the usual IP rights regarding SPECTRE, the designers outdid themselves creating its analogue, TAROT.
Calibrated to the overlap of the Cold War era with the “golden age” of terrorism. Very fertile ground for Bond plotting and easily updated for modern times.