Project 007 - IO Interactive

They have been seemingly on the verge of making a new one for years. Sam Fisher’s appearance in Ghost Recon Wildlands was kinda cool.

I’m okay with it, because an origin story allows IO to take ownership of their new universe, laying the foundations for something long term.

Would be great if they integrated elements of Forever and a Day. The former 007 being killed in action, Bond being promoted, meeting all the MI6 crew for the first time, and the plot being more detective oriented. I’m also hoping they slip in a casino scene somewhere.

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we need to feel it, deep inside. The passion needs to be there, so it was very important for us that it wasn’t a movie adaptation. So, it wasn’t a game about… a specific movie, where the story has already been told

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I just had to down working on this. Possibly the hardest decision I’ve ever made, fan passion v realities of having a family, the having to relocate was unfortunately a dealbreaker.

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Sorry to hear it, @Orion.

Many years ago I had a conversation with my father in his car. I had moved out of the house and was living in Brooklyn, and was coming home for some event or other. He picked me up at the bus stop, and we drove back to the house I was raised in. Somehow the topic came up about his job from which he had retired at 70. I have no recollection of how or why the conversation started.

In that conversation, I learned that my father had been offered managerial jobs many times in his company, but had turned them all down because it would have meant moving the family, which he was unwilling to do. I had never known any of this, and he relayed it to me matter-of-factly, as if he were telling me he had the house repainted. Suddenly I understood something: my father’s career was his family, and he went to work on Wall Street every weekday to support it.

I had always known he was there for us all the time–home at 6:00 p.m.–spending time with us not in a flashy way, but in consistent low-key way. What I now learned was it all all been a deliberate and intentional plan to pursue his career of being a father and taking care of his family. I already loved and admired him immensely–yes, I am a gay daddy’s boy. We do exist (I even married one)–but that conversation raised the level even more.

The opportunity to have such a conversation with your children may never arise Orion, but know that they will benefit from your decision and actions even if they never learn how it was all part of your plan.

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I sometimes think that Project 007 is canceled, we haven’t heard anything from IO Interactive for too long.

They haven’t put out press releases Because they’re still staffing the game

There’s nothing to worry about, it’s just early days in the development process.

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The game’s gameplay director.

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I’ll be interested to see if they go the whole hog and record a main title song. I’m hoping they do, as I like the games being film like productions in their own right to anticipate.

I’m holding out hope for vehicle use (cars, motorbikes, boats, etc), with an emphasis on stealth and style. The Hitman games have many costumes for 47 to wear, and that’s something I’d like to carry over here too. Same goes for having more than one way to complete objectives.

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The song bit, almost definitely, the use of the pre-titles then starting credits is so established that dynamite comics made sure the collected editions of each series had them and both EA and Activision made sure to have theme songs recorded for their games.

The driving…it’s not something IO have really done, but if they were ever going to attempt it, this is the game.

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A big thing will be their chosen likeness for Bond, and who voices him. Agent Under Fire and Nightfire went for the generic Brosnan look for obvious reasons. I don’t think they can go wrong with something reminiscent of Fleming’s description, complete with a facial scar and comma of hair.

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Nightfire didn’t use a generic Bond. Pierce didn’t voice Bond, but did provide his likeness and the box art heavily features Brosnan.

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I think it’s the fact Pierce didn’t provide the voice which amplifies the fact it’s not exactly him, and the graphical quality of the likeness is smoothed. There’s no disputing it’s the genuine article across the board with Everything or Nothing.

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I think the smoothing effect can be attributed to the early PS2 era graphics (though I actually think Nightfire holds up as one of the best looking PS2 games). Everything or Nothing or Nothing ran on a completely different engine and therefore included more detail. Both of which look strangely better than 007 Legends….from 2012.

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Not a bad thing.

I’ll take on hands on deck for a Bond game. Hopefully, patience pays off.

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